I discovered the right torture check for SteamOS handhelds—and it handed
Abstract created by Sensible Solutions AI
In abstract:
- PCWorld examined the rhythm-combat recreation ‘Lifeless as Disco’ throughout a number of units to guage SteamOS handheld efficiency capabilities.
- Rhythm video games require constant body charges and low latency, making them ultimate torture checks for gaming handhelds and compatibility layers.
- The sport ran easily on Lenovo Legion Go along with SteamOS after settings changes, demonstrating robust handheld gaming potential regardless of preliminary optimization challenges.
This weekend I attempted the demo for Lifeless as Disco, a mash-up of the gang management fight from Arkham Asylum and the rhythm-based bounciness of Hello-Fi Rush. It’s frickin’ implausible, I can’t look ahead to the early entry launch. However enjoying it in buttery-smooth 240 FPS on my OLED monitor and RTX 5070 Ti desktop made me think about: This recreation is perhaps an ideal torture check for low-end {hardware}.
So Lifeless as Disco is pretty easy from a structural viewpoint. It’s an indie recreation with very small arenas, and a most of maybe a dozen characters on display screen at a time. (At the very least within the demo.) There’s loads of visible stuff occurring, a number of psychedelic results and visible prospers to tell the participant. However when it comes to technical demand, I’d say it’s in all probability simpler than, say, Shadow of Battle (which I’ve additionally been enjoying — man, I’m on a binge for that form of counter-based fight).
And but, rhythm video games require extra than simply quick frames for satisfying gameplay. They want smoothness so that you don’t get thrown off. They want low latency so you may get your timing good. And most of all they want all of this to be constant. Something that messes with the stream of the music can spoil the expertise. It’s these areas that low-power units can battle with, even once they’re technically able to dealing with newer, well-optimized video games. Will Smith covers loads of this in his deep dives on micro suttering.
Lifeless as Disco works as a check of the Steam platform, too. It’s an indie recreation from a small crew. Presumably, they don’t have the assets to check throughout loads of {hardware} — to date Steam is its solely platform, and it solely formally has a Home windows model. After all, that doesn’t essentially imply it’s restricted to Home windows. Working Home windows video games on Linux is the complete function of the Proton system, and even years after it grew to become a success, arguably the Steam Deck wouldn’t be a viable product with out it. However small dev groups typically can’t afford to dedicate assets to the Steam Deck or different non-Home windows platforms, particularly earlier than a full launch.
Certainly, when loading up Lifeless as Disco on my unique Lenovo Legion Go (with Home windows mercifully eliminated and a Valve-supplied construct of SteamOS as a replacement), Steam warns me that the sport hasn’t been examined for compatibility. I proceeded anyway. I knew, in fact, that the sport wouldn’t be as fairly or as {smooth} as on my ridiculous gaming desktop. However I’d think about it a win if A) it might set up and run with no indication from the platform or the builders of its performance, and B) I might get into the same “stream” within the gameplay.
Michael Crider / Foundry
My preliminary run was just a little tough. The sport put in and booted superb, which didn’t shock me. However whereas it ran alright after its computerized (low) settings had been utilized, it was uneven, and I positively had a decrease rating with extra points on a tune I had S-ranked the weekend earlier than. Although the framerate was a relentless 60 (the auto-set most), I used to be positively lacking some counters I wouldn’t have missed on my desktop, and getting a decrease rating.
I dove into the visible settings, swapped the sport from fullscreen windowed mode all the way down to fullscreen, set the framerate cap to 120 (The Legion Go’s display screen can deal with 144Hz), and introduced the decision all the way down to 1920×1200. That’s nicely beneath the precise 1600p {hardware}, however nicely above the Steam Deck’s 1200×800 display screen. Lastly, I flipped on V-Sync, which I don’t usually do, however it appeared helpful for a trippy 3D rhythm recreation.
Bam. On this configuration, within the admittedly barebones “Infinite Disco” mode with the least-complex dance ground/battlefield, I used to be proper again into it at a rock-solid 120 FPS, solely often dipping down 5 % or so. The one issues hampering me had been the considerably free Legion Go thumbsticks. However as soon as I accounted for that I used to be performing simply in addition to on my 34-inch monitor on the desktop. Perhaps even higher, because the smaller display screen allowed me to maintain my eyes on enemies extra holistically.
Any rumors that I used to be shaking my hips to the beat with the Legion Go in my palms are tremendously exaggerated. And since I stay alone, it’s important to take my phrase for it. I popped over to the demo of the story mode, which has far more complicated backgrounds and results, and nonetheless managed to get a really respectable — and {smooth} — 75 to 85 FPS.
For a little bit of comparability testing I loaded up Lifeless as Disco on my older ThinkPad laptop computer, at present working Linux Mint. Once more, Steam was completely satisfied sufficient to put in the sport, and it even launched with the magic of Proton. However that machine’s Eleventh-gen Core i7 laptop computer CPU and built-in Xe graphics had been less than the duty. It was squeezing out 25 FPS at the very best of instances, often dipping down into the kids, even because the characters had been dynamically rendered at such a low decision that it seemed like I used to be watching by means of a display screen door.

Michael Crider / Foundry
Only for enjoyable I loaded up the sport on my Galaxy Z6 Fold cellphone. This wasn’t a stream session, it was working Steam on native {hardware} by way of GameHub. That is an especially cool system in case your cellphone has the juice for it. I’ve performed a number of classes of Hades II this manner, with a nifty 8BitDo cell controller. Sadly it couldn’t deal with Lifeless as Disco, choking out about 10 frames per second at the very best of instances and continually sputtering each visuals and music. That wasn’t a lot a torture check as an execution.
Anyway, sure, SteamOS and the hand held {hardware} it usually runs on can do shockingly nicely even with video games that completely demand smoothness and consistency. Simply don’t anticipate it to work that nicely on pre-release builds, at the very least not with no little tweaking. I daresay the devs might in all probability spend just a little time sharpening it up earlier than the total Lifeless as Disco launch, even when that’s simply making a Steam Deck/handheld efficiency preset, and/or submitting it to Valve and Microsoft’s recreation certification packages.
Oh, and take a look at the Lifeless as Disco demo. It’s groovy, man.

