Watch: We examined Battlefield 6’s micro stutter and clean efficiency
Battlefield 6 has virtually arrived and it’s already getting loads of love from on-line shooter followers. The sequence has a popularity for clean gameplay, so how is the newest entry faring? That’s the query Will Smith is answering within the newest PCWorld video, benchmarking its micro stutter (or probably lack thereof?) on a great {hardware} setup. And as Will has defined earlier than, this can be a key metric in how clean a sport feels.
Will’s check PC is working an AMD Ryzen 9 9950X3D processor and an Nvidia GeForce RTX 5090 graphics card, so it’s nearly the perfect {hardware} you’ll be able to fairly anticipate within the present PC gaming panorama. What we’re in search of isn’t essentially excessive body charges however smoothness. So what we don’t wish to see is large spikes within the body rendering time, which usually oscillate between 5 and 12 milliseconds. And many of the customary marketing campaign gameplay doesn’t actually have any of it, although a number of the showpiece scripted sections (such because the seashore touchdown) can hit it onerous with results like smoke.
Some Battlefield veterans is perhaps much more involved with multiplayer efficiency, the place Will turned off loads of the bells and whistles like super-high decision, DLSS, ray tracing, and many others. There are extra variables within the body time because of the common chaos of multiplayer and loads of further processing that goes on in a multiplayer sport.
However even in multiplayer, the render time was solely slightly extra chaotic, with attainable spikes coming from loading shaders. Even with tons of participant characters on the display screen, Battlefield 6 appears to be remarkably secure. It seems just like the builders have additionally turned off a number of the extra performance-hitting results within the multiplayer mode.
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